|
One-on-One with Game Developers
Dolby® technology helps game developers create a deeper, more dynamic game experience. Read on to find out why the world’s leading developers choose Dolby technologies for their games, and how these technologies have improved the game-playing experience.
|
Interview with Richard Dekkard
Richard Dekkard, Lead Audio Designer for Auto Assault™, talks about the importance of surround sound in the most destructive MMORPG ever. More |
Interview with Junichi Nakatsuru
Junichi Nakatsuru talks about the development of sound for Soul Calibur® III, his musical background, and favorite records.
More |
 |
Interview with D. Chadd Portwine
D. Chadd Portwine, Audio-Video Director, High Voltage Software, talks about surround sound in games and creating Dolby surround sound in Charlie and the Chocolate Factory. More |
Interview with Joris de Man
Joris de Man, Sound Designer for the game Killzone, discusses using Dolby Pro Logic® ll to create background ambiences and 3D positioned sound effects to immerse the player in the intense battlefield of this
first-person shooter. More |
Interview with Jun Takeuchi
Jun Takeuchi, Producer of Onimusha 3, talks about the game's production process. More |
 |
Article on Richard Jacques
A profile of Richard Jacques, game soundtrack composer for Sega, and a look at how he uses surround sound in his work, especially Headhunter: Redemption. More |
|
|