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One-on-One with Game Developers

Dolby® technology helps game developers create a deeper, more dynamic game experience. Read on to find out why the world’s leading developers choose Dolby technologies for their games, and how these technologies have improved the game-playing experience.

Interview with Marty O’Donnell

Marty O'Donnell, Audio Director, Bungie Studios, talks about how he got involved in audio for games, his favorite technologies for doing the work, and his first surround sound mix for a game.
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Halo 3

Hear Marty talk about creating the sound for Halo 3 on Dolbycast, our bi-weekly podcast.


Interview with Richard Dekkard

Richard Dekkard, Lead Audio Designer for Auto Assault™, talks about the importance of surround sound in the most destructive MMORPG ever. More


Interview with Junichi Nakatsuru

Junichi Nakatsuru talks about the development of sound for Soul Calibur® III, his musical background, and favorite records.
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Interview with D. Chadd Portwine

D. Chadd Portwine, Audio-Video Director, High Voltage Software, talks about surround sound in games and creating Dolby surround sound in Charlie and the Chocolate Factory. More


Interview with Joris de Man

Joris de Man, Sound Designer for the game Killzone™, discusses using Dolby Pro Logic® ll to create background ambiences and 3D positioned sound effects to immerse the player in the intense battlefield of this first-person shooter. More


Interview with Jun Takeuchi

Jun Takeuchi, Producer of Onimusha 3, talks about the game's production process. More


Onimusha 3

Article on Richard Jacques

A profile of Richard Jacques, game soundtrack composer for Sega, and a look at how he uses surround sound in his work, especially Headhunter: Redemption. More