Sound + Image Lab Podcast

Episode #111 Leading with sound in video game development with Rob Bridgett

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As we continue to delve into the world of sound design for gaming, we have a special conversation to share with you today with one of the heavy hitters in this space — Rob Bridgett. 
 
Rob is something of a visionary in their field and has a new book called, Leading with Sound: Proactive Sound Practices in Video Game Development, where they share some of their fascinating insights and philosophy on crafting soundtracks for video games.
 
Our colleague Andy Vaughan discusses the book, as well as Rob's work on Shadow of the Tomb Raider, their overall career, and some of the exciting new experimentation they're doing in partnership with McGill University.
 
 
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I still maintain that we 100% have to have post-production time and we have to be the last part of the baton race. […] That's still critical, it feels like those are the gates of Valhalla for us, in audio. It's like once we arrive at post-production, we should already have all this other stuff figured out.

Rob Bridgett, Audio Director, "Shadow of the Tomb Raider"

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The Dolby Institute was created to educate, inspire, and empower the next generation of filmmakers, musicians, and game developers. Through university partnerships and community programs, we’re actively involved in helping new creatives find their voice.