Sound + Image Lab Podcast

Gaming in Dolby

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Sound + Image Lab dives head-first into the world of gaming with a series of episodes dedicated to the art of video game sound design. It’s not our first time covering gaming, but in these recent episodes we take an in-depth look — sitting down with senior audio director Rob Bridgett, learning about video game soundtracks from Eidos-Montréal, and hearing about gun sound design from the team at Gearbox Software.   

Check out all of these episodes and stay tuned for future gaming episodes of the Sound + Image Lab podcast. 

We did an immense amount of research. Every single team did, because we're really having to learn this entire historical time period. It really happened, it really existed. And while taking creative liberties where necessary, we still wanted to do the time period and the content justice.

Brad Meyer, Audio Director, "Ghost of Tsushima"

The sound of Ghost of Tsushima

Our colleague Alistair Hirst sits down with the sound team behind Ghost of Tsushima, a giant open world Samurai action game set in feudal Japan. The team took painstaking steps to give players as authentic and immersive an experience as possible.

The sound of Ghost of Tsushima

Our colleague Alistair Hirst sits down with the sound team behind Ghost of Tsushima, a giant open world Samurai action game set in feudal Japan. The team took painstaking steps to give players as authentic and immersive an experience as possible.
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Sound + Image Lab

Sound + Image Lab

Grow your knowledge and be inspired by the industry's leading experts in film, TV, gaming, and music. New episodes every other Tuesday. Available everywhere you get your podcasts.